Creating Outgassing maps
This feature allows to convert a facet to smaller subfacets, each of them having an assigned outgassing rate. This essentially automates the equivalent process of...
- Exploding the facet (convert texture cells to facets) and
- Setting outgassing rates one by one
The advantage is that while editing the outgassin table, you can paste a table from other programs.
First, you have to define how fine the outgassing matrix is by defining a regular mesh:
Then we select the facet and issue the new "create outgassing map" command:
Below you see a map of the facet. For each mesh element, you can manually set the outgassing value. Note that the edited cell's location is highlighted on the geometry (similar to texture plotter):
You can also paste values from the clipboard from Excel. The values are pasted to the right and bottom from the actual cell. Then you can define the desorption type (Uniform, Cosine, Cosine^N). Finally, if everything's ready, click Explode.
The exploded geometry highlights those facets that have a desorption now:
To test that everything was well defined, add a mesh that counts desorbed molecules, and you'll see a nice colormap of the values you just entered:
That wasn't hard, was it? Happy outgassing! ;)